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Shootout

Shootout

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Shootout

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Analysis – Shootout

 

Start

 

This allows you to use one or more engines to play out the rest of the game. It is used to test different engines – which lets them play out a tactical, strategic or endgame position at different depths – but also for analytical purposes.

 

Dialog

 

Generate/do-it.gif   New is used to include new engines in the shootout.

 

Generate/do-it.gif   Delete is used to to remove them from the list.

 

Generate/do-it.gif   Move limit: You can set a maximum game length and average search depth for each move.

 

Generate/do-it.gif   Depth: If you set depth = 5 – 9, new games will be played at each ply depth. Using two engines, the program will switch sides at each ply depth.

 

Generate/do-it.gif   Skip even plies allows you to avoid the weakness of some engines at even plies. In the above example, setting 5 – 9 plies and skipping even plies results in three games (at a search depth of 5, 7 and 9). Since sides are changed after each game, we have a total of six games in the shootout.

 

The games from a shootout analysis are saved in the Engine Engine Database.