Fritz Help

Different types of opponents

Different types of opponents

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Different types of opponents

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New in the start screen of this program version is the functionality of the entry "Easy Game".

 

Example

 

This setting is an extension of the Easy Game mode familiar from previous versions. In the early days of computer chess, it was an exciting experience for the human player to play against a computer. The programs were very strong tactically, but were defeatable for experienced club players. This has changed permanently when playing against modern chess engines, because the modern engines are almost impossible to beat, even for top players.

 

In this mode, the user can set his individual playing strength, the program adapts itself and offers the user configurable tips and tricks.

 

Example

 

Long-time Fritz users will already be familiar with this setting from previous versions. A new option is that you can now compete against stylistically different types of opponents, as in the previous simple mode with different levels of difficulty and configurable user support.

 

Click on Easy Game on the start screen to open the configuration dialog.

 

Example

 

Click on one of the images to select a specific playing style/opponent type. You can specify the level of play in the lower area. The "Club player" level should be sufficient for most users.

 

Tip: In the board window, you can modify the playing style and strength by clicking on Select opponent.

 

 

Example

 


 

Opponent types

The available opponent types/playing styles enrich the game considerably with the different playing styles against the computer. Below you will find a description of the different opponent types.

 

Allrounder

The Allrounder is an improved form of the "Guided-Touched" opponent from Fritz 18. The moves are more natural and the internal engine now also works with a neural net (as with all opponent types).

 

Attacker

The attacker plays forwards. If possible, he tries to tighten the position and worsen your king security. Not all of his sacrifices are correct. He accepts positional disadvantages when making aggressive moves, which often leads to overplaying. You can train your defense well against the attacker. Give him white and let him come. Take away offered material and hold the position. Learn to control your fear of an insecure king.

 

Swindler

The swindler is the caricature of the attacker. He plays crazy gambits. Material and a solid position are of no interest to him, but he lies in wait for his chance. Often you have something more, but then it becomes dangerous.

 

Positional player

The wise owl is the positional player. It loves a good pawn structure, a secure king and coordinated piece play.

 

Anxious

The distorted image of the positional player is the timid mouse. It prefers a safe, crowded position and is afraid of complications. Lacking the urge to be active, it plays positionally weaker. Good if you want to win against the strong club player without any tips.

 

Endgame crack

The turtle deliberately goes for an exchange. Simplification is the highest ideal, the opening often lacks ambition. When it comes to the endgame, things get tough. This opponent is set up to play stronger in the endgame. An effective training opponent for this phase of the game! Hopefully you will already have a material advantage by then...

 


 

Note: all enemy types now access the LiveBook as soon as they leave their special repertoire. This greatly improves their knowledge of theory The use of depth is based on the selected level of difficulty. Not always realistic for club players, but you want to try out your own repertoire in opening training and not be limited by your opponent's knowledge.

 

Tip: The program comes with an opening book for every type of opponent. This is available as a database and can be expanded at any time. By clicking on the Book tab in the notation window, you can load an opening book, either the classic book format or one of the new database books.

 

Example