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Openings book window

Openings book window

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Openings book window

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In the initial phase of a game the program plays out of an “openings book”. This can consist of millions of openings positions, and for each of these the program has full information on which moves were played, how often, and with what results. The program stores its own experience with openings variations it has played. It learns from success and defeat.

 

See also LiveBook ...

 

You can consult the openings book by clicking on the “Openings book” tab at the top of the notation window (if an openings book is not loaded, click the button and select one from your hard disk).

 

Example

 

 

Extended Book Display ....

This is what you see in the openings book tree:

 

Generate/do-it.gif   Moves: (Tree icon) Sometimes a move will appear in grey, which means that it was never played, but leads to a position that results from some other line.

 

Generate/do-it.gif   N: (N) The header displays the total number of games which led to the current board position. The N column displays the number of games in which each move was executed.

 

Generate/do-it.gif   %: Percentage score achieved by the move, always from the point of view of the colour to play. If the number of games is low, the percentage is given in grey because it does not have great statistical significance.

 

Generate/do-it.gif   Av: Elo average of the players of the move. If only a small percentage of the players had a rating, then the number is given in grey.

 

Generate/do-it.gif   Perf : Elo performance of the move. This is the rating a player would have achieved in a fictitious tournament, playing the move in all his games.

 

Generate/do-it.gif   Fact: The factor or "weights" allocated to each move control the probability with which it will choose the move in a game. The value can range between –125 to +125. The values are initially set to zero, but may change when the program actually plays games in the individual variations. You could say that the program is learning from experience. The weights can be manually modified by right-clicking a move and selecting “Change weight”. To reset all weights click Edit – Openings book – Reset weights. After that, the program will use only the purely statistical information to select its moves.

 

Generate/do-it.gif   Prob and [%]: The first value is the purely statistical probability of the move, based on the number of times it was played and the results achieved in the games that went into the book. This is the probability of the move being played by the program as long as the weights have not been changed – either manually or by automatic learning. The value on the right [%] is the practical probability of the program playing the move. This is a product of the statistical evaluation and the weights. If you change the latter you can see how the [%] value (but not the “Prob”) changes. In Book options you can determine how much the weights influence the probability of play.

 

Display

 

At the bottom of the Openings Book window there is a graphic display of the percentage wins, losses and draws that were achieved with the highlighted move.

 

How to navigate the tree

 

Generate/do-it.gif    Use the up/down cursor keys to move the headlight bar up and down.

 

Generate/do-it.gif    Use the right/left keys to move forward and backwards in the variations.

 

Generate/do-it.gif    Click a move with the mouse to move forwards in a variation.

 

Generate/do-it.gif    Right-click a move to annotate it.

 

Generate/do-it.gif    In the same menu you can exclude a move from tournament games. The move appears in red. Repeat the action to make it playable again.

 

Generate/do-it.gif    Press F11 to open and close the tree display window.

 

Book display option