Search mask – Manoeuvres |
Search mask, Manoeuvres.
Quick-witted spotting of tactics is an important component of practical playing strength. The program offers a plethora of options for filtering out of a database games in which tactical motifs are present.
The program can find games containing all common combination motifs. This is part of the new and extended search. Just open the search mask, click "Advanced" and then the “Manoeuvres” tab, click on one of the motifs and hit Enter to start the search.
For targeted training in clearly defined tactical motifs there is a useful extension to the tab for “Manoeuvres” in the search mask.
Here you simply select by ticking the desired motif and after a click on OK the database is immediately searched for the tactical motif.
It jumps to the relevant position when you click any of the games.The program lists the relevant games in the window for Search result. A click on an entry in the list and the game is displayed on the board with the program “leaping” directly to the key position in the game with the tactical motif you were looking for.
This function offers above all to chess trainers a simple option for putting together appropriate instructional material. Alternatively it makes it possible for every user to search through his or her own games for these elementary tactical motifs.
The material and manoeuvre parts of the search mask were always a bit difficult to understand. Both have now been enhanced with a long list of samples, containing relevant motifs
The Manoeuvre search finds specific sequences of moves. Unlike the position search it also looks for the starting squares of the pieces. On the left of the input mask there is a list in which the moves of the manoeuvre appear. This is where you enter the individual moves (should the move order be respected, activate Check move order; should manoeuvres with pieces of the opposite colour be searched for, then e.g. B??xh7 to also find B??xh2, activate Mirror).
This function offers above all to chess trainers a simple way to compile suitable teaching materials. Alternatively it allows every user to search through his or her own games for these elementary tactical motifs.
The definition of a manoeuvre is not always a trivial matter. The pre-defined motifs in the dialog box cover a great deal of ground and in addition the user is able to modify these.
With a click on the example you can load other pre-defined searches.
After your selection you will see in the dialog box specifically how the manoeuvre you have selected has been defined. This will help in the understanding of how to define search criteria.
Searching for manoeuvres retrieves sequences of moves. This is unlike the position search which provide a static picture and is insufficient when you interested in finding out how a certain position has come about. In addition, the manoeuvre search can be used to find a wide range of tactical motifs.
How to define a manoeuvre
Examples
wQ??g? wB??h6 Suggested move window settings: 5–40, length 8.
wNf3e1 wNe1c2 wNc2e3 wNe3d5 and perhaps also: b???d5xN wP??d5x? Suggested move window settings: 5–50, length 20.
wB??f7xP bK??f7xB wN??g5 Suggested move window settings: 5–40, length 3. |