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Rules 10: Quickplay Finish

Rules 10: Quickplay Finish

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Rules 10: Quickplay Finish

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10.1. A 'quickplay finish' is the last phase of a game, when all the remaining moves must be made in a limited time.

 

10.2. If the player has less than two minutes left on his clock, he may claim a draw before his flag falls. He shall stop the clocks and summon the arbiter.

(a) If the arbiter is satisfied the opponent is making no effort to win the game by normal means, or that it is not possible to win by normal means, then he shall declare the game drawn. Otherwise he shall postpone his decision.

(b) If the arbiter postpones his decision, the opponent may be awarded two extra minutes thinking time and the game shall continue in the presence of the arbiter.

(c) Having postponed his decision, the arbiter may subsequently declare the game drawn, even after a flag has fallen.

 

10.3. Illegal moves do not necessarily lose. After the action taken under Article 7.4, for a first illegal move by a player the arbiter shall give two minutes extra time to his opponent; for a second illegal move by the same player the arbiter shall give another two minutes extra time to his opponent; for a third illegal move by the same player, the arbiter shall declare the game lost by the player who played incorrectly.

 

10.4. If both flags have fallen and it is impossible to establish which flag fell first the game is drawn.